Patch notes

Every release, newest first.

0.8.6.2

Latest

New

  • Practice arena is a real sandbox now: open it from How To Play
  • Death recap
  • New icons

Balance

  • Artisan nerf
  • Nowhere to Hide nerf

Bug Fixes

  • Text cutoff fixes

and more…

0.8.6.1

New

  • Leaderboard moved to home screen
  • Favorite items to not get salvaged in inventory
  • Dropped items should be more visible with new outlines
  • More detailed personal dps meter
  • RUN tab in inventory: see your run buffs
  • Radius indicators
  • Archer pierce node: Charged Rounds

Balance

  • Class weapons rework
  • Level scaling adjustment
  • Dust reward adjustment
  • Artisan nerf and Needle Turret rework
  • Slammer self-sustain nerf
  • Afterburner and Nowhere to Hide (unique items) nerf
  • Infected Blood Pustules is a chance now
  • Smaller crowds in later zones, but tougher enemies

Bug Fixes

  • Cave walls should now disappear when you beat it
  • Late zone performance fixes

and more…

0.8.6.0

(EXPERIMENTAL)

New

  • Game physics!
  • Paragon levels!
  • New achievements, achievement unlockable cosmetics
  • Online leaderboards
  • New uniques, and unique tiers
  • You can now bank Nuke and Freeze Time powerups
  • Boss kills now pull loot on the map to you

Balance

  • Class kits rewritten
  • Blood Lich, Collapsar, Artisan and Monk spell reworks
  • Archer tree now cleanly splits: pierce or spread
  • Projectile range is a real stat now
  • Ground loot nerf
  • Leech and shield rework for all classes
  • Self-sustain and healing rework

Bug Fixes

  • Ballista no longer roots you
  • Controller stick sensitivity

and more…

0.8.5.9

New

  • Monster levels! XP scales with monster levels

Balance

  • XP gain reduced by 10%, levels 40-50 take much more xp
  • Starting level changed from 0 to 1, level cap still 50
  • Lingering in a zone makes monsters much tougher
  • Nerfed Lethal Dose keystone for blood lich

and more…

0.8.5.8

New

  • New music!
  • Spellcaster ability picker: keep one or the other
  • New zone 4
  • Bigger parties spawn more Elites, and get more loot
  • New art
  • Potion cooldown on the potion bar
  • Backpack gear shows its slot

Balance

  • Melee enemies climb up to you
  • Power-ups spawn way slower after the boss dies
  • Spellcaster damage buff
  • Lethal Dose rework
  • Envenom Burst nerf
  • Item rarities are now White, Green, Blue and Purple

Bug Fixes

  • Zone walls can no longer be jumped over
  • Can’t shoot through the Elder Scryer walls
  • Beacons work while the teleporter charges
  • Solo inventory no longer pauses at the campfire
  • Level now starts at 1 instead of 0

and more…

0.8.5.7

Bug Fixes

  • Menu and text and UI scaling fixes

0.8.5.6

New

  • View your party’s gear and stats from inventory
  • Warden Banner weapon rework
  • New Uniques
  • Tree Rework with new stats: ability damage, cooldown recovery, duration, area, aura range

Balance

  • Monk damage buff
  • Slammer damage nerf
  • Dust gained reduced
  • Soluna and Lunos are much tougher
  • Powerups no longer carry into the next zone
  • Camping one spot or staying too long in a zone slows the spawns (via resonance)
  • Infected bleed spread tick-rate slowed

Bug Fixes

  • Max life gains now heal you for the life you gained
  • Fixed boss loot UI bugs

and more…

0.8.5.5

New

  • Tutorial Island
  • New keystones

Balance

  • Monk’s orb ring grows as you level, no more orb nodes
  • Blood Lich leech grows as you level also
  • Dash cooldown 1.2 s -> 1.5 s

Bug Fixes

  • Text clipping fixes

and more…

0.8.5.4

New

  • Spellcaster rework Phase 2
  • Emote wheel on controller: D-pad up

Balance

  • Fewer but harder monsters, should be same rewards per zone
  • Blade Dancer Crimson Tide buff

Bug Fixes

  • Icon fixes

and more…

0.8.5.3

(EXPERIMENTAL BUILD NOTICE)

New

  • Emotes and dances! Hold B
  • New player intro and starter builds
  • Controller rebinding and controller keybinds section
  • HUD margin slider for big displays
  • Red glow when you’re low on health

Balance

  • Spellcaster rework
  • Zones start slower and build, harder monsters but more xp
  • Poison Envenom Burst no longer spreads but cooldown reduced
  • Cache guard mobs highlighted

Bug Fixes

  • Mimics fix
  • Fixed extreme camera angle targeting issues
  • Quitting no longer rerolls the shop or the wheel
  • Boss loot can be picked on controller

and more…

0.8.5.2

New

  • Loot Goblin: Catch it before it portals away
  • New monsters in zones 2-5
  • New art in every zone
  • New Flexible Stars - bring them from run to run
  • Class starting node rework
  • Build planner rework

Bug Fixes

  • Fixed some weapon models

and more…

0.8.5.1

New

  • Save and quit! Your solo run saves at every Between
  • Confirm dialog when quitting game
  • Class Passives and tree starting node rework.

Balance

  • Cast speed removed, attack speed now works for all classes
  • Fewer items drop during a surge

Bugs

  • Blade Dancer, Poison and Collapsar break boxes now
  • Chain on weapons shows the correct tier
  • Dash bar no longer overlaps your hp bar

and more…

0.8.5

New

  • Options Menu: HP bar over your head and crosshair on/off

Balance

  • Zone 4+ bosses buffed
  • Constellation rework, many builds got stronger (fire caster, steel blade dancer and blood lich)
  • Ground loot nerf (GGG!!!!!)
  • Wheel and Broker items now weighted by the zone you are in
  • Blade Dancer dagger leash range increased and animation cancellation fixed, bleed stacking toned down (sorry staby)
  • Star Chart and cosmetics cost more

Bug Fixes

  • Chain Lightning visibility fix
  • Monk orbs break boxes now
  • Fusing a weapon keeps its base (again)
  • Autorun works while you’re already running
  • Potion sound spam fix
  • Boss loot shows item tiers, and Alt in inventory shows expanded stats correctly now
  • Infected bleeds outline fix

and more…

0.8.4

New

  • New idle animations

Balance

  • Weapons roll more crit chance
  • Spellcaster basic attack splash buffed
  • Chain Lightning also deals 8% of max hp, reduced on bosses
  • Class self-sustain rework, standing still should be more lethal
  • Slammer tree rework
  • Deadeye is now +30% crit multiplier

Bug Fixes

  • Stardust no longer banks twice in a run

and more…

0.8.3

New

  • New spell effects! Every class has its own hit effects now, plus new looks for several abilities and leveling up
  • Controller support: play the whole game on a gamepad, menus and skill tree included

Bug Fixes

  • Crit multiplier now shows as a percent instead of flat multiplier.

and more…

0.8.2

New

  • Blade Dancer: E is now Recall
  • Backpack Sort button (by tier/rarity)
  • Splash Fangs: a new early poison node

Balance

  • Class tuning
  • Blood Lich, Warden and Slammer are no longer unkillable early
  • Life on Kill rolls much less often

Bug Fixes

  • Fusing always keeps the base
  • Enemies now correctly scale on total run time
  • Blade Dancer leash range fixes
  • Short invulnerability after taking a portal

and more…

0.8.1

New

  • Soluna and Lunos: the Eclipse miniboss is now a sun and moon pair
  • Artisan new Keystone: Saws Instead of Needles, every hit bleeds
  • Ember Tips: an early Artisan node that lets basic attacks ignite
  • Blood Lich: leech now overflows into a red shield
  • Four new tree nodes that grow stronger as you level

Balance

  • Projectiles now pierce, then fork, then chain, in that order

Bug Fixes

  • Spread out the skill tree so crowded nodes are easier to read
  • Fixed an audio error after reloading

and more…

0.8.0

New

  • Items now scale infinitely, no more tier cap
  • New upgraded Celestial mods on items
  • Hold alt while hovering an item for tooltip text
  • Added a base tornado to the spellcasters phoenix
  • Constellation trees grew from 16 to 20 stars
  • Your character now faces the mouse (S to backpedal)
  • Class constellation now shows in View Kit

Balance

  • Rerolling an item now costs 3 reroll shards
  • Kill XP lowered by 15%
  • Offensive power-ups drop twice as often
  • Nimble Hands lasts longer and adds pierce
  • Warden base aura now gives allies a +5 added damage

Bug Fixes

  • Fixed fusion cores scaling on items past zone 4
  • Fixed items scaling past zone 4
  • When two bosses are up, the game now correctly renders both health bars
  • Fixed the Spellcaster blink freezing your character
  • Slammer reach ring now shows the real swing shape
  • Crafter wheel jackpot now pays out properly
  • Artisan class spell fixes

0.7.8

  • Constellation Trees added (class specific)
  • Passive tree rework
  • Artisan class added to the game
  • Slammer class added to the game
  • Class skill tuning
  • Currency balance pass (scaling from zone to zone, how much you get)
  • Added more stats to stats page
  • Build Planner Import/Export codes

0.7.3

  • Balance pass
  • Co-op loot bug fixes
  • You can now drop items for friends (ctrl right click)
  • More end-of-run-stats
  • Collapsar rework
  • Monster rarity implemented
  • minor bug fixes