Patch notes

0.8.6.9

Latest

Massive class balance pass, Collapsar rework, Warden revive and four new songs.

New

  • Massive class balance pass. Spellcaster was by far the strongest in almost all scenarios. Every other class has been buffed and should now hit about as hard as the Spellcaster. Spellcaster unchanged
  • Collapsar rework
  • Wardens can bring a fallen ally back: hold F on them for 2 seconds, once per zone
  • Four new songs

Balance

  • Dust rewards now more closely follow monster level
  • Self healing limits and adjustments, expect more changes
  • Heart of Winter reworked
  • Hard mode now has no potions and no potion shrines
  • The auto-revive for co-op now happens at the portal to the oasis, not when the boss dies
  • Collapsar Schwarzschild no longer drags you in

Bug Fixes

  • Artisan’s fire needles look like burning needles again
  • Wildfire and fire tornado growth now work for Artisan
  • Collapsar Q can’t be spammed anymore
  • Fused items no longer come out a mod short
  • Local display frame rate was affecting several things it shouldn’t have been, this has been fixed
  • You can no longer drop items while dead
  • The boss now pulls in every power-up correctly

and more…

Developer Note: Thanks to all the new players. I really appreciate the time you’ve put into playtesting and sending in bugs. I wanted to make a quick note about balance. For a long time during development I mostly ignored class and enemy balance, because it didn’t matter yet and I just wanted something functional to test. It’s clear we’re at an inflection point: if I want good feedback, there has to be a baseline so we can compare in good faith. That said, expect wild swings in balance until the systems in place are tuned. Your feedback directly shapes the direction of the game. Thanks again for playing, and I’ll see you in the Hollow.